#ELH Challenge 177 + Tooltip Template

Another week, another excellent Elearning Challenge, this time on tooltips, hyperlinks and explorable explanations.

The term “tooltip” originally comes from the early days of applications like Microsoft Word and Paint, where users were greeted by toolbars full of unfamiliar icons. Although the FUN way to work out what everything did was to try every button out, the quickest way was to hover your cursor over the item. A small hover box would appear giving you information about that item without you having to try it out.

(I’m using past tense, but of course tooltips are still everwhere! )

Tooltips in Photoshop, 2017

Tooltips in Photoshop, 2017

For this week’s challenge I decided to take a passage from an encyclopedia and add in tooltips to provide nuggets of additional information.  With websites like Wikipedia I’ll often find myself getting lost as I branch down different pages. One moment I’m reading about the Royal Albert Hall, a few hyperlinks later and I’m reading about the island of Grenada (…it’s true!) With tooltips, it’s easy to get small nuggets of information which add to understanding without taking you too far away from the original topic.

Here’s my example which is all about the mysterious Mechanical Turk, a bizarre and fascinating episode in the history of computer programming:

mechanical turk.jpg

Get the Template

If you’re interested in taking a peek at the Storyline 2 file and adapting it for your own purposes, I’ve created a template which you can download here.

The future of tooltips?

The big problem with tooltips, of course, is that you classically need to be able to hover a cursor to use them – something you can’t really do if you are using a touch screen. It’ll be interesting to see what happens to tooltips and hovering interactions in general in the future. Are they on their way out?

If you’ve enjoyed this or found it useful, do let me know in the comments and find me on Twitter and LinkedIn! 

 

Cells – Now with More Words!

A couple of weeks ago I took part in ELH Challenge #176, creating a course about cells which only used the 100 most frequently used words in the English language.

I liked it so much that I thought I should probably create a version which uses actual terminology, so here it is!

I’ve tried at aim it at an early secondary school age group, since that was when I remember having to learn about cells at this kind of level.

cellsimage3

CLICK HERE TO VIEW THE DEMO

The Wifi Unicorn

Want a fun way to let guests to your home use your wifi quickly, without having to type out long passwords? Try this neat trick with a QR code!

All you need is an old photo frame and a printer.

Spaced Learning: Applications in Elearning

It’s late. The test is tomorrow. You have a stack of textbooks on your desk and 12 hours to somehow transfer the information within them into your brain. What could go wrong?

It’s an experience that too many of us can relate to from our days at school. Unfortunately, we probably also relate to the usual consequence – the information you gained from cramming quickly disappears. Best case scenario: after the test. Worst case scenario, you’ll forget as you walk in to take the test. The problem transfers to elearning, where learners often feel like they have retained information long enough to make it through the experience, before having it vanish into the ether of other things which preoccupy our minds. We might be able to tackle this problem with the concept of spaced learning

Read more over at my blog at Glad Solutions!

Cells (Using Small Words to Explain How Complex Things Work #176)

This week’s elearning challenge is to design an elearning course explaining something complex . As a long time fan of Randall Munroe, whose book Thing Explainer inspired the challenge, I had to give this a whirl!

I decided to step back to GCSE biology and create a mini course about cells. Mostly because for some reason, “cell” is one of the 1000 most used words on Munroe’s list. Although frustratingly, the word plant isn’t.

wednesday

CHALLENGE ACCEPTED.

Since the challenge was mostly content based and I always like to try to explore a new aspect of Storyline with these challenges, I decided to focus on making the transition between slides as interesting as possible without being distracting. I ended up using the push transition alongside a few animation tricks to make it seem like the learner is visiting different parts of a single scene.

cellsimage2

VIEW THE DEMO HERE

As a bonus which I didn’t end up using in the course, here are all the things an organism must do in order to be considered alive (in only the most used 1000 words, of course.)

  • Things that are living can move.
  • Things that are living can make more things like them.
  • Things that are living can feel other things around them. This could be through seeing, hearing, smelling, touching or in other ways.
  • Things that are living can get bigger by growing more of the blocks that make up living things – cells.
  • Things that are living can get power from their cells. Humans do this by breathing.
  • Things that are living can throw away bad stuff inside them that they don’t need.
  • Things that are living can get power from outside. Humans do this by eating. They can use this power to get better if they are hurt.