Demos

Cells – Now with More Words!

A couple of weeks ago I took part in ELH Challenge #176, creating a course about cells which only used the 100 most frequently used words in the English language.

I liked it so much that I thought I should probably create a version which uses actual terminology, so here it is!

I’ve tried at aim it at an early secondary school age group, since that was when I remember having to learn about cells at this kind of level.

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CLICK HERE TO VIEW THE DEMO

Demos, Storyline Challenges

Cells (Using Small Words to Explain How Complex Things Work #176)

This week’s elearning challenge is to design an elearning course explaining something complex . As a long time fan of Randall Munroe, whose book Thing Explainer inspired the challenge, I had to give this a whirl!

I decided to step back to GCSE biology and create a mini course about cells. Mostly because for some reason, “cell” is one of the 1000 most used words on Munroe’s list. Although frustratingly, the word plant isn’t.

wednesday
CHALLENGE ACCEPTED.

Since the challenge was mostly content based and I always like to try to explore a new aspect of Storyline with these challenges, I decided to focus on making the transition between slides as interesting as possible without being distracting. I ended up using the push transition alongside a few animation tricks to make it seem like the learner is visiting different parts of a single scene.

cellsimage2

VIEW THE DEMO HERE

As a bonus which I didn’t end up using in the course, here are all the things an organism must do in order to be considered alive (in only the most used 1000 words, of course.)

  • Things that are living can move.
  • Things that are living can make more things like them.
  • Things that are living can feel other things around them. This could be through seeing, hearing, smelling, touching or in other ways.
  • Things that are living can get bigger by growing more of the blocks that make up living things – cells.
  • Things that are living can get power from their cells. Humans do this by breathing.
  • Things that are living can throw away bad stuff inside them that they don’t need.
  • Things that are living can get power from outside. Humans do this by eating. They can use this power to get better if they are hurt.
Demos, Design Tips and Tricks

Random Number Generator

A little blast from the past. Before the random fortune teller and the random word generator, I started out pairing together Storyline and Javascript with this simple random number generator. It creates a whole integer between 1 and 10.

randnum

Click here to view

How to do this:

  1. Create a variable in storyline called “randnum”
  2. Add a trigger to execute Javascript when the generate button is clicked. Enter in this Javascript:

var randomnumber = Math.floor((Math.random()*10)+1);
var player = GetPlayer();
player.SetVar(“randnum”,randomnumber);

3. Add in a reference to the storyline variable (%randnum%) where the random number will be displayed.

Easy peasy!

Demos, Storyline Challenges

Time to Draw, Version 2!

Earlier in the week I used Javascript to create this random drawing prompt generator!

I shared it around social media and it took off more than I expected it to. I got a lot of feedback suggesting that it would be good to have the facility to draw in the web browser.

The only way I could think to do that was by embedding a Flash object, and since I’m no expert I decided to use the code and assets from this really comprehensive tutorial.

Here is the new version:

shyclown

But you don’t want to look at my art!

Not when I’m about to share the great pieces that have been made based on Time to Draw prompts!
I’ve tried to put links to artist’s websites where I could find them. Click on the image to see more of the artist’s work.

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A giggling dragon with a tiny birthday cake

 

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A short ghost with a beautiful hat
limpcat
A blue teacher holding a limp pet cat

Fun, fun, fun! If anyone has any more to add, let me know!

Demos, Storyline Challenges

Time To Draw! – Random Word Generator (E-Learning Challenge #174)

This week’s elearning challenge was to create a random word generator. I decided to combat that horrible feeling of wanting to draw but feeling uninspired by developing something that would generate odd or funny drawing prompts.

example2

Click here to try it out!

This challenge was perfect timing for me, since I’ve been trying to learn some Javascript basics over the past month. A few weeks ago I was messing around with random numbers, so a random word generator is a great next step!

Most of them make sense (even if they are a bit silly!) but if you get a nonsense phrase, you can click to have another go.

If anyone feels inspired to draw any of these weird creations, do let me know.

Stuff I’ve Learned, Stuff I’m Thinking About.

Timers

I put in a timer function so that you can set yourself a challenge by completing your drawing in either two, ten or thirty minutes. This works, although at the moment there is no indication of how far through your allotted time you are. You just get a message when your time is up. I was planning on creating an animated timer, but I found out that Storyline isn’t fond of animations which last for 30 minutes!

I’m putting finding a workaround for that one on pause for now.

Javascript

Have you reached the point when learning a (regular, non-programming) language where you’re thrilled because you understood a sentence perfectly, but then you realise you don’t have the skills to actually respond yet?

That was my feeling when encountering the Javascript I used in this piece, which was from a guide by Matthew Bibby.

It was great to be able to look at the Javascript and understand what it was doing and how, but I’m not at a point where I could have created it from scratch.

I’m hoping to update this post with other challenge entries which catch my eye, so stay tuned!